by Franca Garzotto, Politecnico di Milano
September 29th, 2014 // 12:30-13:30 // Seminar Room, 1st floor, Faculty of Computer Science of UniBZ, Piazza Domenicani 3, Bolzano
«Up to age 16, kids are determining most expenditures in the household. This is very attractive to marketers — See more»
But how to design for nowadays children? Bring them into the design life-cycle!
«Children are natural for co-designing. In the right context with the right tools, kids have no problem unleashing their wildest ideas and dreams to create previously unimagined product concepts. — See more»
For Drama Läb, Franca Garzotto will deliver an overview talk on co-design and children. The talk by Franca will be inclusive also in the sense that all are welcome—students as well as researchers, experts of design and art, computer science as well as education.
SPEAKER: BIO SKETCH
Franca Garzotto is a professor of Politecnico di Milano. Internationally renown expert of interaction design and children (IDC) and co-chair of the homonymous conference series, she worked on promoting a novel form of inclusive education by co-designing product concepts with children.
Since early nineties, a vast amount of research has explored the different roles children can play in the design process, and how they can impact interactive technologies that are created. In this seminar, Franca Garzotto will reflect on these issues from a critical perspective. Based upon a survey of the literature and her own research experiences, Franca will argue that concept of “design” should be somehow rethought in the context of technology for this target group, particularly if we aim at building products that go beyond research “gadgets”, are used in real contexts in the medium-long short term, and bring real benefits for children. Franca will exemplify her point of view by discussing a number of national and international projects in which her research group has been involved since the last 10 years. They have been devoted to “regular” children or to children with special needs, and have exploited different technologies and interaction paradigms, including web, tangibles, motion-sensing devices, robots, smart objects.